Roblox trade values, and whether your trade is fair.
Value lists for Adopt Me and Blox Fruits — every item with demand and rarity — plus a calculator that totals both sides of a trade and calls it.
Independent · Community-sourced · Every value list dated with its last check
Tested on our own value lists
Guides that run trades through our own value lists and trade calculator and show the numbers that come out. The other guides follow below, newest first.
- When Fair Trades Add Up to a Loss
Our calculator calls a trade fair inside a 5% window. Five fair swaps in a row on the Blox Fruits list still turn a Mammoth into a Blizzard, 14.9% lighter.
- Why Some Items Have No Clean One-for-One Trade
Sixteen priced items across our four lists have no fair 1:1 partner at all. The cause is the shape of the value ladder, not the item you hold.
- How to Build a Two-for-One Inside the Swap Band
The swap band on each value card also screens a two-for-one. How to find the real splits, spot a throw-in, check both sides, and let demand decide.
- What a Demand Tier Costs in a One-for-One Trade
The swap band ignores demand and the trade calculator does not. What one demand tier is worth in list value, measured on 605 one-for-one swaps.
- Why Filler Items Do Not Add Up
The 17 cheapest tradeable fruits on our Blox Fruits list, added together, come to one Dragon (West). What a top-heavy value curve does to multi-item offers.
- There Is No Exchange Rate Between Roblox Games
Our four value lists use four different units, and on September 8 their last checks sat 69 days apart. Dividing one by another is arithmetic, not a rate.
- When an Offer Includes an Item the List Won't Price
Sixty of the 209 rows on our value lists carry no number. What an unpriced row does to the swap band, what it is asked to carry, and how to counter one.
Learn
How Roblox trade values actually form, and how to use them without getting fooled.
All 30 guides- Roblox's Trade Quality Filter: What It Hides
Roblox's trade quality filter hides offers below Low, Medium or High. Roblox publishes no threshold for any level, and the filter never sees an in-game trade.
- Why You Can't Trade a UGC Limited
Roblox's trade window takes only Limiteds that Roblox made. A community-made Limited can at most be resold, and that changes what one is worth in an offer.
- When Your Two Sources Split: Trading Through a 1-1 Deadlock
Two live trackers have disagreed on Lightning vs Gas for three straight weekly checks. Why a split gets held, not averaged, and how to run the same rule.
- Anatomy of a reprice: what it means when a value finally moves
One August verify moved Control up 600, Lightning up 950, and Spirit down 350. What a list reprice actually measures, and what it means for trades you already made.
- When a tracker stops listing your item
Leopard vanished from both live trackers in August 2026 while our list held it at 2,850. What a delisting measures, and why this one turned out to be a rename.
- The neon and mega math: why a neon isn't worth four of the pet
A neon takes four pets and a mega sixteen, but nothing makes either worth that multiple. The real cost is aging time; retired ingredients should bend it upward.
Adopt Me value list
Community averages gathered from public Adopt Me trading groups. The August 25, 2026 pass changed no values; it corrected the rarity labels of five pets and added write-ups for ten.
- legendary 17
- ultra-rare 5
- rare 6
- uncommon 1
| # | Pet | Tier | Demand | Value, WFR | One-for-one range | In range |
|---|---|---|---|---|---|---|
| 1 | Bat Dragon | legendary | high | 34,000 | 26K–46K | 1 |
| 2 | Shadow Dragon | legendary | insane | 32,000 | 24K–43K | 1 |
| 3 | Giraffe | legendary | high | 19,000 | 14K–26K | 1 |
| 4 | Frost Dragon | legendary | high | 18,000 | 14K–24K | 2 |
| 5 | Queen Bee | legendary | high | 14,000 | 11K–19K | 3 |
| 6 | Cerberus | legendary | high | 12,500 | 9.4K–17K | 4 |
| 7 | Evil Unicorn | legendary | high | 11,000 | 8.3K–15K | 7 |
| 8 | Owl | legendary | medium | 10,000 | 7.5K–14K | 7 |
| 9 | Parrot | legendary | high | 9,500 | 7.1K–13K | 7 |
| 10 | Guardian Lion | legendary | high | 9,000 | 6.8K–12K | 6 |
| 11 | Albino Monkey | legendary | high | 8,500 | 6.4K–11K | 7 |
| 12 | Arctic Reindeer | legendary | high | 8,500 | 6.4K–11K | 7 |
| 13 | Diamond Ladybug | legendary | high | 7,500 | 5.6K–10K | 7 |
| 14 | Skele-Rex | legendary | medium | 6,500 | 4.9K–8.8K | 5 |
| 15 | Dodo | legendary | medium | 6,000 | 4.5K–8.1K | 5 |
| 16 | Crow | legendary | medium | 5,000 | 3.8K–6.8K | 5 |
| 17 | Kangaroo | legendary | medium | 4,500 | 3.4K–6.1K | 4 |
| 18 | Shiba Inu | ultra-rare | medium | 4,500 | 3.4K–6.1K | 4 |
| 19 | Turkey | ultra-rare | medium | 4,000 | 3.0K–5.4K | 3 |
| 20 | Panda | ultra-rare | medium | 1,500 | 1.1K–2.0K | 2 |
| 21 | Lion | ultra-rare | medium | 1,300 | 975–1.8K | 3 |
| 22 | Elephant | rare | medium | 1,200 | 900–1.6K | 4 |
| 23 | Fennec Fox | uncommon | medium | 1,100 | 825–1.5K | 3 |
| 24 | Rhino | rare | low | 900 | 675–1.2K | 5 |
| 25 | Horse | ultra-rare | medium | 800 | 600–1.1K | 4 |
| 26 | Swan | rare | low | 800 | 600–1.1K | 4 |
| 27 | Polar Bear | rare | low | 700 | 525–945 | 4 |
| 28 | Cow | rare | low | 600 | 450–810 | 3 |
| 29 | Bunny | rare | low | 80 | 60–108 | 0 |
No rows match those filters.
Values in WFR (Worth-For-Reference, ~ Mega Neon Shadow Dragon = 100,000). One-for-one range: 0.75× to 1.35× of the row’s value; the last column counts the live pets that land inside it. Showing 12 of 29 rows. 20 more pets are tracked without a value yet.
Blox Fruits value list
Values last changed on September 17, 2026. Checks on September 24, October 8, October 15 and October 22 changed nothing (October 1 was missed), and since October 22 only one of the two trackers can be read, so every row is held. Both trackers put the top six in the same order at every two-tracker check through October 15.
- mythic 16
- legendary 11
- rare 7
- uncommon 4
- common 6
| # | Fruit | Tier | Demand | Value, VP | One-for-one range | In range |
|---|---|---|---|---|---|---|
| 1 | Dragon (West) | mythic | insane | 3,600 | 2.7K–4.9K | 6 |
| 2 | Dragon (East) | mythic | high | 3,300 | 2.5K–4.5K | 6 |
| 3 | Kitsune | mythic | high | 3,200 | 2.4K–4.3K | 6 |
| 4 | Control | mythic | high | 3,000 | 2.3K–4.1K | 9 |
| 5 | Tiger | mythic | high | 2,950 | 2.2K–4.0K | 9 |
| 6 | Yeti | mythic | high | 2,900 | 2.2K–3.9K | 10 |
| 7 | Leopard | mythic | Delisted | 2,850last held | Record only, no swaps | |
| 8 | Gas | mythic | medium | 2,700 | 2.0K–3.6K | 12 |
| 9 | Mammoth | mythic | medium | 2,350 | 1.8K–3.2K | 12 |
| 10 | T-Rex | mythic | medium | 2,300 | 1.7K–3.1K | 12 |
| 11 | Lightning | legendary | medium | 2,250 | 1.7K–3.0K | 12 |
| 12 | Dough | mythic | high | 2,200 | 1.7K–3.0K | 12 |
| 13 | Spirit | mythic | medium | 2,150 | 1.6K–2.9K | 11 |
| 14 | Gravity | mythic | medium | 2,100 | 1.6K–2.8K | 10 |
| 15 | Blizzard | mythic | medium | 2,000 | 1.5K–2.7K | 11 |
| 16 | Venom | mythic | medium | 1,900 | 1.4K–2.6K | 10 |
| 17 | Shadow | mythic | medium | 1,800 | 1.4K–2.4K | 10 |
| 18 | Pain | legendary | low | 1,650 | 1.2K–2.2K | 8 |
| 19 | Buddha | legendary | high | 1,500 | 1.1K–2.0K | 5 |
| 20 | Portal | legendary | medium | 1,250 | 938–1.7K | 4 |
| 21 | String | legendary | Delisted | 1,100last held | Record only, no swaps | |
| 22 | Sound | legendary | low | 1,000 | 750–1.4K | 5 |
| 23 | Phoenix | legendary | medium | 950 | 713–1.3K | 5 |
| 24 | Spider | legendary | low | 900 | 675–1.2K | 5 |
| 25 | Love | legendary | low | 820 | 615–1.1K | 5 |
| 26 | Quake | legendary | low | 760 | 570–1.0K | 5 |
| 27 | Magma | legendary | medium | 700 | 525–945 | 3 |
| 28 | Revive (Ghost) | rare | low | 520 | 390–702 | 2 |
| 29 | Barrier | rare | Delisted | 430last held | Record only, no swaps | |
| 30 | Rubber | rare | low | 400 | 300–540 | 3 |
| 31 | Ice | rare | low | 350 | 263–473 | 3 |
| 32 | Diamond | rare | low | 320 | 240–432 | 3 |
| 33 | Light | rare | low | 280 | 210–378 | 2 |
| 34 | Sand | rare | low | 200 | 150–270 | 0 |
| 35 | Dark | uncommon | low | 80 | 60–108 | 1 |
| 36 | Falcon | uncommon | Delisted | 70last held | Record only, no swaps | |
| 37 | Flame | uncommon | low | 60 | 45–81 | 2 |
| 38 | Spike | uncommon | low | 50 | 38–68 | 1 |
| 39 | Smoke | common | low | 30 | 23–41 | 1 |
| 40 | Bomb | common | low | 26 | 20–35 | 2 |
| 41 | Spring | common | low | 22 | 17–30 | 2 |
| 42 | Blade | common | low | 18 | 14–24 | 1 |
| 43 | Spin | common | low | 12 | 9–16 | 0 |
| 44 | Rocket | common | low | 8 | 6–11 | 0 |
No rows match those filters.
Values in VP (Value Points; rough community trade index). One-for-one range: 0.75× to 1.35× of the row’s value; the last column counts the live fruits that land inside it. Showing 12 of 44 rows: 40 live and 4 delisted (Leopard, String, Barrier and Falcon). 40 more items (36 swords, guns and fighting styles and 4 fruits) are tracked without a value yet.
The two value lists we re-check
Anything without a verified number is named on its list, never given a guessed one.
| Game | Unit | Priced rows | Last verified | Value list | Calculator |
|---|---|---|---|---|---|
| Adopt Me | WFR | 29 of 49 pets priced | Aug 25, 2026 | Adopt Me values | Adopt Me calculator |
| Blox Fruits | VP | 44 of 84 items priced | Sep 17, 2026 | Blox Fruits values | Blox Fruits calculator |
Each list is priced in its own unit and checked on its own date, so a number on one list cannot be divided by a number on another: there is no exchange rate between Roblox games.
How BloxTradeView values work
Roblox trades have no order book. There's no exchange printing a live price for a Frost Dragon or a Leopard, so a "value" is a community estimate: a rolling average built from completed trades, overpay reports, and the agreement of experienced traders. Every list here carries a source and a date for exactly that reason. Start with the Adopt Me or Blox Fruits value list, and if you want the mechanics behind the numbers, read how a value gets set.
The number is the midpoint. Demand is the rest of the story — two items at the same value are not equally easy to trade, because one moves in an afternoon and the other sits for a week. Our trade calculator weighs demand into the verdict so the call reflects how a trade actually closes, not just the raw totals.
When an item gets its own page
Most of what a trade needs is on the value list itself: the number, the demand tag, the rarity, and a note saying what last moved it. An item earns a standalone page when it carries more history than a note can hold — a fruit repriced twice in a quarter, a pet whose neon tier changes the arithmetic — and that page adds the rank, the full write-up, and the items nearest it in value. Right now that is 6 pages out of 133 tracked entries. The other 127 are on their lists: 67 more priced rows and 60 entries tracked without a value yet. BloxTradeView does one thing: trade values and fair-trade checks. If you came to answer "is this trade fair," you're in the right place.