Eagle has no card on the Blox Fruits value list. Rows without a value left the grid on September 11, 2026; they are named once, in a line under the board that reads "Tracked, value not yet set (40)", where Eagle is the third name.
That is not a gap in the list. It is the list declining to print a rung its two sources do not agree on, and it is common: across the four lists, 60 of 209 tracked rows carry no value at all, against 131 that are priced and tradeable. An offer containing one of those 60 is an ordinary week's trading, so it is worth knowing what the missing number does to the arithmetic.
Three ways a row can have no number
| Kind | Rows | What it is | What it does in an offer |
|---|---|---|---|
| Tracked, value not yet set | 60 | A live, tradeable item with no agreed rung | No number to total, but a real item changes hands |
| Delisted | 4 | A closed record, value frozen where it last stood | Cannot be traded at all, by anyone |
| Mutation multiplier | 14 | A multiplier applied to a Grow a Garden crop | Never a side of its own |
The 60 unpriced rows are 40 on Blox Fruits, of which 36 are swords, guns and fighting styles and four are fruits (Creation, Magnet, Eagle and Chop), plus 20 Adopt Me pets. The four delisted rows are all Blox Fruits: Leopard, String, Barrier and Falcon. The 14 multipliers are Grow a Garden mutations.
A delisted row is the simpler problem: no inventory holds a Falcon, so there is nothing to re-price, and re-totalling on Eagle costs the package a piece rather than adding one.
The band and the calculator both skip it
Every card prints a swap band, 0.75× to 1.35× of the item's value, and a count of how many rows on that list land inside it. Both are computed from the 131 priced rows only. The trade calculators behave the same way: an item with no value contributes nothing to either side's total.
The total you get back covers only the pieces that have numbers. The priced side of an offer is measurable; the unpriced piece is an argument.
Total the priced side first, then price the gap
Run the band on the priced pieces alone. Two outcomes, and they need different answers.
The priced side already clears your floor. You hold Light at 280 VP, so your band runs 210 to 378. Someone offers Ice at 350 plus an Eagle. Ice alone is 1.25× your item and sits inside the band without help, so the unpriced fruit is a sweetener rather than a component. Decide the 350-for-280 swap on its own merits and treat Eagle as upside. The same test separates a real two-piece split from a throw-in, worked out in how to build a two-for-one inside the swap band.
The priced side falls short. You hold Diamond at 320 VP, band 240 to 432. Someone offers Dark at 80 plus an Eagle. Dark carries 80 of the 240 you need, so the unpriced fruit is being asked to carry 160 to 352 VP on its own: half your item at the low end and more than all of it at the high end.
That window is the point. On the Blox Fruits list, 160 to 352 VP covers Sand at 200, Light at 280, Diamond itself at 320 and Ice at 350 — four rungs, and effectively the entire bottom of the ladder above the starter fruits. An offer like that asks you to agree, without evidence, that the fruit sits somewhere in a range four rungs wide.
The dealer price does not convert
The obvious shortcut is to back a number out of the dealer price. Eagle costs 550,000 Beli or 975 Robux, both hard figures, so it looks like a conversion problem. It is not.
Take the 39 priced live fruits on our list that carry a dealer Beli price and compute value per million Beli. It runs from 160 VP on Dark to 1,600 on Rocket and on Spin, a tenfold spread, with a median of 631. Apply the extremes of that to 550,000 Beli and Eagle lands somewhere between 88 and 880 VP. The Robux route is no better: across the 37 fruits with a Robux price the rate runs from 84 VP per 1,000 Robux on Dark to 1,250 on Control, which puts 975 Robux at 82 to 1,219 VP. Two dealer prices, two ranges, and each one spans most of the list.
The dealer price still caps what you should pay in Beli, since anyone can walk to the shop. It is not a value, and no arithmetic on this list turns it into one.
Falcon makes the point from the other side. Update 26 on April 17, 2025 reworked the fruit as well as renaming it, and moved the dealer price from 300,000 Beli to 550,000 and from 650 Robux to 975 — 1.83× and 1.5×. A value set for the cheaper version of a different kit is not evidence about this one, which is why the 70 was frozen as a record rather than carried across.
Why the sources do not produce a bracket either
The next instinct is to build a bracket from what the trackers say and take the middle. On the September 17, 2026 check both of our Blox Fruits sources placed Eagle above Dark, Sand, Ice and Flame, and below Diamond. They split on Rubber and Light, one putting Eagle under both and the other over both.
Map those named rungs onto our ladder and they run from Flame at 60 to Rubber at 400, a span of 6.7×. Worse, the two agreed constraints do not intersect: our list puts Ice at 350 above Diamond at 320, so "above Ice and below Diamond" describes no rung at all. That is not a near miss you can average: three ladders do not line up, and averaging them would publish a number no source stated. When your two sources split covers why a contested rung gets held rather than split down the middle.
The demand column is empty too
None of the 60 unpriced rows carries a demand tier. So the weighting the calculators use — low 0.85, medium 1.0, high 1.15, insane 1.35 — has nothing to work with either, so the usual fallback of pricing a tier is unavailable. What a demand tier costs in a one-for-one trade only works on rows that have both numbers.
Adopt Me is where this bites hardest: 20 of its 49 rows are unpriced, and they are not obscure pets. Dragon, Unicorn, T-Rex, Snow Owl, Griffin, Kitsune, Frost Fury and Golden Dragon are all on that list. As of the September 17, 2026 check only one of our two Adopt Me sources was reachable at all, and a single source cannot move a value under a two-source rule, so none of the 20 is close to a number.
Three counters that work
Ask for the priced side to stand on its own. "Make the priced pieces reach my floor and I will take the Eagle as the sweetener" is a checkable request that turns an argument into a swap you can verify on the card.
Name the window and ask them to fill it with a priced row. If the unpriced item is being asked to carry 160 to 352 VP, ask for Sand, Light or Ice instead. You are not refusing their fruit; you are asking for the part of the offer you can total.
If the unpriced item is yours, you are the one who cannot be paid for it. Trade it into a priced row first, in a small deal where being wrong is cheap, then build the package you want out of rows that have numbers. That is the opposite case to pricing an item that is not on any value list: here the list does cover the item and has deliberately declined to guess.
What this does not settle
Every value here is a community trade estimate, not an observed sale. The windows above are band arithmetic rather than prices: they say what an offer is asking you to believe, not what the item is worth. The lists carry different dates — Blox Fruits 17 September 2026, Adopt Me 25 August 2026, Grow a Garden 26 June 2026, Pet Simulator 99 11 May 2026 — and the last two have no reachable source at present, so they are held rather than current. And a value-pending row is a state rather than a verdict: one check in which both sources place Eagle on the same side of Rubber and Light ends it, and the row gets a number, a card and a dated note.