The question arrives in some form most weeks. A trader holds a permanent fruit and wants a Frost Dragon. Someone has a shelf of Grow a Garden crops and wants a Huge. What is the rate?
There is no rate. Not a secret one, not an approximate one. The four value lists on this site cover 207 tracked items, 135 of them priced, and every one of those prices is a community estimate in a unit that only means something inside its own game.
Four lists, four units
Here is what each of our lists is actually measured in, with the date it was last re-checked. All four are community estimates, not official prices — no Roblox game prints a value next to an item.
| List | Priced items | Unit | Range | Last checked |
|---|---|---|---|---|
| Adopt Me | 29 of 49 | WFR, anchored so a Mega Neon Shadow Dragon = 100,000 | 80 to 34,000 | August 25, 2026 |
| Blox Fruits | 44 of 82 | VP, a community trade index | 8 to 3,600 | September 3, 2026 |
| Grow a Garden | 45 of 59 | Sheckles, for one base unmutated unit | 18 to 20,000 | June 26, 2026 |
| Pet Simulator 99 | 17 of 17 | Diamonds | 250 to 1,100,000,000,000 | May 11, 2026 |
Four different denominators. WFR is a ratio to one specific retired pet. Sheckles are an in-game currency. Diamonds are a different in-game currency. VP is an index with no in-game referent at all. Putting them in the same sentence does not put them in the same units, any more than a distance and a weight become comparable because both are written as numbers.
What the naive division actually produces
The Bat Dragon sits at the top of our Adopt Me list at 34,000 WFR. Dragon (West) tops Blox Fruits at 3,600 VP. Divide and you get 9.4, and it is tempting to read that as "one Bat Dragon is worth nine and a half top-tier fruits."
It is not. It is 9.4 of nothing. Change the WFR anchor from the Mega Neon Shadow Dragon to some other pet and every Adopt Me number moves by a constant factor, the ratio changes, and not one real trade in either game changes at all. A number that moves when you rename the yardstick is not measuring the goods.
Rank matching does not rescue it
The next idea is to skip the units and match by position: the best pet trades for the best fruit, second for second, and so on. That fails on a different fact, which is that the four ladders are not the same shape.
Take the fifth-most-valuable priced item on each list as a fraction of that list's top item:
| List | Fifth-ranked item | Share of the list's top value |
|---|---|---|
| Blox Fruits | Tiger, 2,950 VP | 81.9% |
| Grow a Garden | Lotus, 12,000 Sheckles | 60.0% |
| Adopt Me | Queen Bee, 14,000 WFR | 41.2% |
| Pet Simulator 99 | Huge Storm Agony, 25 billion Diamonds | 2.3% |
Fifth place in Blox Fruits is nearly the top of the market. Fifth place in Pet Simulator 99 is a rounding error against Titanic Storm Agony at 1.1 trillion. The median priced item is 26.4% of the top in Blox Fruits, 17.6% in Adopt Me, 5.0% in Grow a Garden, and 0.5% in Pet Simulator 99. Top to bottom, the Adopt Me ladder spans about 425x and the Blox Fruits ladder 450x, while Grow a Garden spans 1,111x and Pet Simulator 99 spans roughly 4.4 billion times. Rank-matching across ladders that stretched differently gives you a different answer for every pair you pick, which is another way of saying it gives you no answer.
The same fact drives which items get a clean one-for-one partner inside a single list, which is the subject of why some items have no clean swap.
The clocks are not synchronised either
Even if the units agreed, the dates do not. As of today, September 8, 2026, our Blox Fruits figures are 5 days old, Adopt Me 14 days, Grow a Garden 74 days, and Pet Simulator 99 120 days. That is a 115-day spread between the freshest and the stalest side of any cross-game comparison you could build here.
The Pet Simulator 99 list is the one to be most careful with: it has not been re-verified since May 11, 2026, and it carries that caveat on the Pet Sim 99 values page for exactly this reason. A conversion that multiplies a five-day-old estimate against a four-month-old one inherits the older number's uncertainty in full and hides it behind a decimal point.
The one signal that does travel
All four lists use the same four-step demand scale: low, medium, high, insane. That is ordinal, and it is the only field on this site that means roughly the same thing in every game, because it describes how quickly an item moves rather than what it is worth.
Even that is relative to its own market. An insane-demand crop moves fast among Grow a Garden traders and is worth nothing to somebody who only plays Blox Fruits. Demand tells you about liquidity inside a game, never about parity between games. Demand and value are different axes even within one list.
There is also no trade window
The mechanical problem is worse than the pricing one. Roblox trading happens inside each experience's own trade system. There is no window anywhere that can hold a fruit and a pet at the same time, so a cross-game deal has to be sequenced: one side hands over first, in one game, and then hopes.
That is why this is the scam-heaviest category of trade on the platform. It is also why the fix people reach for is a third person, which introduces a second thing to be wrong about. If you are going to do it anyway, read using a middleman safely first, and the trading scam patterns after. The short version: pick the middleman yourself, never accept a volunteer, and treat any offer that needs you to log in somewhere else as theft in progress. No "free Robux" site, generator, or survey is real, and buying, selling, or sharing accounts breaks Roblox's rules and puts everything you hold at risk.
What to do instead
Convert inside the game first. Trade your fruit up to something liquid within Blox Fruits, then treat the cross-game step as a separate, deliberate decision rather than a calculation. That way the risky leg is the only leg, and you can size it.
Price the gap as an overpay, not a ratio. You are paying a stranger to bridge two markets that do not connect, and the correct question is how much of the value you are willing to lose for that, not what the exchange rate is. What an overpay is and when to pay it covers how to size that number honestly.
Write both sides down in their own units and stop dividing. If you are unsure your side is priced sensibly at all, how to read a value list explains what the number under an item does and does not claim, and why two lists disagree covers the margin around it. For within-game arithmetic, the Blox Fruits fair-trade calculator works in one unit on purpose, and it will never quote you a cross-game figure, because there isn't one to quote.
If you are new to trading mechanics generally, RobloxHub's guide to trading in Roblox covers what the official trade system does and does not support.
All figures above are read from this site's own value files as of September 8, 2026, and every value is a dated community estimate rather than an official price.